Game over: drones, visualidades e a gamificação da guerra

Game over: Drones, visualities, and war-as-game

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Resumen

¿Cómo las visualidades resultantes del uso de drones militares en conflictos moldean las concepciones de la guerra? El uso extensivo de drones ha producido nuevas formas de visualizar el campo de batalla en el que se desarrollan las operaciones militares. Las imágenes y los videos producidos por ellos en tiempo real, y posteriormente compartidos en los medios masivos, influyen en cómo la guerra es percibida por el público. En este artículo, nos proponemos examinar cómo los artefactos visuales generados por drones producen experiencias particulares frente a los conflictos, que implican el distanciamiento y la deshumanización de los objetivos humanos, tanto civiles como militares, en un proceso de gamificación de la guerra. Partimos de una metodología visual de interpretación compositiva centrada en la circulación de artefactos visuales para analizar cómo las imágenes y los videos producidos por drones en los recientes conflictos, entre Ucrania y Rusia, e Israel y Hamas, generan concepciones de la guerra como juego de estos contextos.

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